On June 22 and 23, the Hackathon planned for the Digital Civic Participation V. 2.0 project was held in Athens.
The project aims to innovate the civic education process and increase youth participation in their communities by empowering the target group to address the challenges of civic participation in the post-COVID-19 era and focusing on sustainable solutions for partner cities and their local communities.
The Hackathon days involved international and intercultural cooperation among young people with the aim of adapting civic participation tools and methodologies taken from the project Handbook.
To get into the substance of the Hackathon, the first day featured a series of expositions by experts in the field of digital world, touching on the main themes provided in the project handbook.
Following this, each country presented its two proposed tools for the voting campaign that took place the two weeks prior to the Hackathon with the aim of decreeing the three best tools at the European level, which turned out to be "Com’ON CITY" and "The youth Thematic Year" proposed by the team from Romania and "VR Simulation Games" proposed by the Greek team.
On the second day of the Hackathon, two workshops were held. In the first workshop, three groups were created and each was assigned one of the winning tools. Each group was given the task of incorporating the assigned tool into the context of the other participating countries, also considering potential opportunities and challenges that might arise.
The second workshop involved work on the Handbook, one of the project outcomes. Again divided into 3 groups, the participants had to think about the visual identity of the handbook, its structure and its promotion.
All participants showed interest and participation in the proposed activities.
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